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Buildings

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Metal Mine
Crystal Mine
Deuterium Synthesizer
Solar Plant
Fusion Reactor
Robotic Factory
Nanite Factory
Shipyard
Metal Storage
Crystal Storage
Deuterium Tank
Research Lab
Terraformer
Missile Silo
Alliance Depot
Lunar Base
Sensor Phalanx
Jump Gate

Buildings are structures which develop your planets. Each level of each building occupies one field of a planet. For a decent overview what to build in the beginning look at the Quick Start Guide.

Buildings have a base cost in metal, crystal, and deuterium. For most buildings each level of a building doubles the cost:

math.

Mines and other resource generators are treated slightly differently. The costs for metal mine, solar plant, and Deuterium synthesiser are

math,

the cost for crystal mine is

math

and for the fusion reactor

math.

The base time taken to construct a level of a building depends on the amount of metal and crystal that level costs. Construction times are reduced by Robotic Factories and Nanite Factories.

math.

It is possible to cancel the production of a building. When it is canceled, the resources that had been subtracted from the planet are given back.

This can be used as a good method for saving resources. It is possible to save resources from plunder by first starting a production and then cancelling it when the danger passes.

Structures on a Colony or Moon can be also deconstructed by clicking on that structure from within the Buildings section.

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