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Defense

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Defenses are the structures built to protect the planet from enemy invasions. As they're attached to the surface of the planet, defense are not mobile nor removable by fleets, so they're not usable to raid.

You can find three main types of defense: turrets, missiles, and shield domes. Turrets provide cannons or projectiles to shoot the invaders' ships. They usually have a low armour and shielding. However, shield domes provide a great endurance to attacks, so they can absorb much more damage and give extra time to turrets and defensive fleets to shoot. Missiles can be used to attack players' defenses, but they can also be used to defend from oncoming missiles. The interplanetary missiles fired at your planet can be blocked with anti-ballistic missiles.

After combat, each defensive structure has a 70% chance of being rebuilt for free, unless it was destroyed by an Interplanetary Missile (in which case, it has no chance). Your defending fleet, however, will not be rebuilt. Destroyed ships from the defending fleet and the attacking fleet make a debris field. A Recycler can pick up the debris resources and use them to rebuild your ships and destroyed defenses.

The base time taken to construct a defense depends on the amount of metal and crystal the defense costs. Construction times are otherwise only reduced by Shipyards and Nanite Factories.

math.

Unlike buildings and research, it is not possible to cancel the production of a defense. Once resources are put into building a defense, those resources can never be retrieved again.

Contents

[edit] Strategies

For a list of defense strategies, see Defense Build Strategies.

[edit] For

  • A good defense will protect and allow you to build up your mines and fleet.
  • After combat, each individual destroyed defensive structure has a 70% chance of being automatically rebuilt for free.
  • Defense has NO effect on the number of developed fields on any planet.
  • Defenses generally are much more powerful than ships for the same amount of resources spent, not counting rapid fire.
  • Defenses allow you to spend less time at the computer, while still maintaining a competitive economical growth rate. In other words, turtles are allowed to be lazy, while fleeters must really, actively, PLAY the game.

[edit] Against

  • Successive waves of attacks can easily erode any defenses already built into insignificance.
  • There is always a player--or in the case of universes where Alliance Combat System has been activated--alliance that has a fleet sufficient to break through your defense.
  • Once built, defenses do not contribute to your economy in any way. They don't bring in resources, and they don't enable you to raid other planets for resources or crash other players fleets. For this reason, a turtle will grow in points at a lower rate than a fleeter.
  • When your defenses are destroyed during an attack, you lose the points and resources you put into building them (NB: there are a few Ogame.de universes and universe 10 on Ogame.ba where destroyed defense becomes part of the debris field in which case it would not be a complete loss of resources).
  • Missiles targeted at specific parts of your defense can quickly leave you vulnerable to attack. To remain effective, large defense arrays requires the added expense of Missile Silos and anti-ballistic missiles to protect them.
  • A highly determined player or group of players can completely obliterate even a massive defense with large volleys of Interplanetary Missiles, resulting in huge point losses for the unfortunate target player.
  • A competent fleeter who sends his resources out while fleetsaving has little need for a defense. However, he should still build a small amount of defenses to to protect his overnight production by making such a raid unprofitable once the attacker's losses are taken into consideration. If he does not, an enemy need only send a few large cargoes to carry away those resources every night (see farm).

[edit] Defensive Fortifications

Note that the rapid fire in this table is what the ship has against the defense, not the other way around.

DefenseStructural IntegrityShield PowerWeapon PowerRapid fire from BomberRapid Fire from CruiserRapid Fire from DestroyerRapid Fire from Death Star
Rocket Launcher 2,000208020100200
Light Laser 2,0002510020010200
Heavy Laser 8,0001002501000100
Ion Cannon 8,0005001501000100
Gauss Cannon 35,0002001,10000050
Plasma Turret 100,0003003,0000000
Small Shield Dome 20,0002,00010000
Large Shield Dome 100,00010,00010000
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