Interplanetary Missile
From OGame Wiki
| Cost | Metal: | 12 500 |
| Crystal: | 2 500 | |
| Deuterium: | 10 000 | |
| Structural Integrity: | 15 000 | |
| Shield Power: | 1 | |
| Weapon Power: | 12 000 | |
Interplanetary missiles (IPMs) are launched from the Galaxy Screen and are designed to destroy enemy defense. Defense destroyed by Interplanetary missiles will not have a chance to be rebuilt automatically. In an IPM attack only the missiles Weapon Technology and the defenses hull plating are used for calculation as IPMs penetrate shields, including Small and Large Shield Domes, automatically. Before an IPM can hit the defense itself you have to destroy all Anti-ballistic Missiles, one ABM takes one IPM to be destroyed.
The range (in number of systems) of an IPM is determined by the Impulse Drive level:
For example, an Impulse Drive level of 5 would give a (5*5 - 1) = 24 system range, meaning that from 1:50 you could hit up to 1:26 and 1:74.
The most common tool used for IPM simulations is RakSim.
You can store 5 Interplanetary Missiles for every Missile Silo Level on your planet.
Interplanetary missiles DO NOT create debris fields from the destroyed defenses.
Note that Interplanetary Missiles could not be used to destroy the defense on a moon prior to ogame version 0.78a.
In OGame 0.78a, IPMs can be used to destroy defenses on a moon and ABMs from the planet will defend the moon in those cases.
IPMs can also be used to destroy other IPMs. One IPM can destroy all IPMs on that planet, so long as no ABMs are on the planet.
You can deconstruct both Interplanetary Missiles and Anti-ballistic Missiles.
Note: Prior to ogame version 0.78c the range was determined by the formula:
Requirements:
- Shipyard Level 1
- Missile Silo Level 4
- Impulse Drive level 1
